graphics_example

[OBJECT:GRAPHICS]

[TILE_PAGE:DWARVES]
	[FILE:example/dwarves.bmp]
	[TILE_DIM:16:16]
	[PAGE_DIM:2:1]

[CREATURE_GRAPHICS:DWARF]
	[DEFAULT:DWARVES:0:0:ADD_COLOR]
	[MINER:DWARVES:1:0:AS_IS:DEFAULT]

For the DEFAULT options, the format is
"texture type:creature token:x location on tile page:y location on tile page:whether to color it (ADD_COLOR or AS_IS)"
Type of textures:
DEFAULT
ADVENTURER
GUARD
ROYALGUARD
CASTLEGUARD
SKELETON
ZOMBIE

For the profession specific options, the format is
"profession token:creature token:x location on tile page:y location on tile page:whether to color it:texture type"
Profession tokens:
MINER
CARPENTER
MASON
TRAPPER
METALSMITH
JEWELER
CRAFTSMAN
KING
KING_CONSORT
FISHERMAN
FARMER
MECHANIC
MANAGER
MAYOR
GOVERNOR
BROKER
MINISTER_TRADE
GUILDMASTER
BOOKKEEPER
TREASURER
HOARDMASTER
TAXCOLLECTOR
EXECUTIONER
SHERIFF
BARON
COUNT
DUKE
BARON_CONSORT
COUNT_CONSORT
DUKE_CONSORT
GUILD_MINER
GUILD_CARPENTER
GUILD_MASON
GUILD_METALSMITH
GUILD_JEWELER
GUILD_CRAFTSMAN
HOUSE_DEATH
HOUSE_ANIMAL
HOUSE_FARMER
PHILOSOPHER
ADVISOR
CULT_AXE
CULT_MACE
CULT_SWORD
CULT_HAMMER
CULT_CROSSBOW
CULT_SPEAR
ALCHEMIST
DUNGEONMASTER
MERCHANT
DIPLOMAT
GUILDREP
MERCHANTBARON
MERCHANTPRINCE
OUTPOSTLIAISON
DRUID
CHAMPION
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
CHILD
BABY
DRUNK
LASHER
MASTER_LASHER